Let’s-Play-Sichtung beendet „Lorelai“

„Lorelai, a brand new emotional horror ride from the maker of The Cat Lady and Downfall, tells a coming of age story of a young girl trying to escape the hell of her toxic family home. But adulthood is like waking up from a long dream. There will be times you will wish you were asleep again… But you can never go back to the same dream.“ (Quelle)

Eine spannende Geschichte mit einer willensstarken Protagonistin, ummantelt von einem eigenwilligen Grafikstill.

Let’s-Play-Sichtung „The Space Between“

„The architect Martin Melanson, commissioned to build a theater, meets a woman named Clara, outside of his apartment complex at night. Attracted to each other, they visit the theater’s building site. While they explore the unfinished stage, surrounded by scaffolds and lost in thoughts, reality slowly fades, where the curtain opens and a dark play about closeness and separation begins.“ (Quelle)

Arthouse-Horror! So heißt es. Unterschwelliges, sage ich! Und tolle Score.

Let’s-Play-Sichtung „The Works of Mercy“

The Works of Mercy tells a story of a personal tragedy and wrecked psyche. When a cryptic tormentor forces the protagonist to kill people in order to save his family, the game’s hero (and the player) is posed with a series of dramatic questions. Who is the tormentor? Why is he so vengeful toward the protagonist’s family? How far do you have to go to satisfy him? How can you justify the killing in the sake of saving someone’s life? And how will you cope with the sense of guilt? Answers to the posed questions can be found in multiple endings.“ (Quelle)

Ist es gerade die Künstlichkeit, die durch die vermeintliche Echtheitswirkungsintention der Grafik erzeugt wird, die das Spiel so unheimlich anmuten lässt. Der Rest? Ein verkleidetes SAW.

Let’s-Play-Sichtung „Lost in Vivo“

„A horror game about claustrophobia. During a storm your service dog is forced down a broken sewer drain. You find the nearest sewer entrance and run in after it. Along the way you will meet others that are also stricken by abnormal or psychological fear.“ (Quelle)

Oh! Wie aus dem Nichts überraschte mich dieser Titel – ich hatte zuvor absolut NICHTS von ihm gehört und … wow; er hat es definitiv diesen Playstation-1-meets-Silent-Hill-Vibe. Mal sehen, wie anderen drei der vier Enden aussehen.

Let’s-Play-Sichtung beendet „Oakwood“

„Dinosaurs will be prowling the forests of British Columbia in the upcoming game Oakwood, which launches next month on Steam. Developed by Breaking Dimensions in collaboration with Polygon Dust, the survival horror game will differ from most stories featuring dinosaurs in a modern setting in that it will clearly focus on tension and suspense over action set pieces, with the player initially being equipped with only a flashlight, hardly an effective weapon against giant hungry reptiles. Seeing as you won’t be able to fight the dinosaurs, stealth will be your best friend if you don’t want to get eaten.“ (Quelle)

Gutes Timing. Der klassische Dinosaurier als Bedrohung. Vermutlich interessanter als unheimliches Mädchen Nummer 9.434! Gut, dass reichlich im Dunkeln spielt – unter helleren Bedingungen wäre die PS2-Grafik dann doch zu augenscheinlich gewesen. Schönes Sounddesign, though!