Spiel-Kultur-Wissenschaften LIVE!

Wenn Ihr die Köpfe hinter den Digitalen Gesprächen bei Spiel-Kultur-Wissenschaften live erleben wollt, kommt doch einfach hier vorbei: Konflikt, Konsum, Kontrolle: Wie digitale Spiele der Gesellschaft den Spiegel vorhalten. Und wenn Ihr Arno, Eugen oder mich langweilig finden solltet…da gibt es genug SpeakerInnen, die derbst rocken!  

CfP FROG 2017

Wolfenstein: The New Order as a player-centric continuation of dystopian narrative traditions Wolfenstein: The New Order (2014) is a best-selling video game and first person shooter following a saturnine premise: It’s 1960 and Nazi Germany not only is ruling earth ruthlessly but has also build a lunar high tech base. Alternative fiction dealing with the […]

Antwort auf CfP: Playing the Field: Video Games and American Studies

Wolfenstein: The New Order as a playful continuation of dystopian narrative traditions 70 years after it ended, World War II still is a lastingly shaping event in global public history. In the United States, the image of a “Good War” stands strong, and the soldiers are remembered as national heroes, as the dedication of the […]

CfP beantwortet: „Violent Urbanscapes: Urban Poverty and Violence in Videogames as Functional Stereotypes“

Zu dritt für die gute Sache – folgenden Call for Papers galt es zu beantworten: http://widerscreen.fi/about-widerscreen/ //Eugen Pfister, Institute of Culture Studies and Theatre History, Austrian Academy of Science //Rudolf Inderst, Chief Editor Resort Games at Nahaufnahmen.ch //Arno Görgen, Department of the History, Philosophy and Ethics of Medicine, Heinrich-Heine-University, Dusseldorf Cities in digital games are […]