Let’s-Play-Sichtung „The Works of Mercy“

The Works of Mercy tells a story of a personal tragedy and wrecked psyche. When a cryptic tormentor forces the protagonist to kill people in order to save his family, the game’s hero (and the player) is posed with a series of dramatic questions. Who is the tormentor? Why is he so vengeful toward the protagonist’s family? How far do you have to go to satisfy him? How can you justify the killing in the sake of saving someone’s life? And how will you cope with the sense of guilt? Answers to the posed questions can be found in multiple endings.“ (Quelle)

Ist es gerade die Künstlichkeit, die durch die vermeintliche Echtheitswirkungsintention der Grafik erzeugt wird, die das Spiel so unheimlich anmuten lässt. Der Rest? Ein verkleidetes SAW.